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About Vertex School

Location: Online

Vertex School (previously named Game Art Institute) offers part-time, 12-week online courses in game art development and virtual reality development.

Founded in 2010, Vertex School offers bootcamps that encompass skills and the workflows needed to kickstart... Read More

The courses aim to teach students everything from modularity to texturing to lighting and rendering, and students learn to create game art while mastering pipeline and best practices. The VR development bootcamp teaches students how to use Unity and C# programming to build movement, interaction, UIs, and avatars. During the bootcamps, students actively participate in bi-weekly sessions with cohorts and mentors as they progress through milestones of the 3D artist program.

Applicants should have a basic understanding of polygonal modeling and sculpting processes and have a passion for creating characters for the film and game industry.

Vertex School courses are conducted via online web conferencing software to allow direct access to instructors. Courses are also downloadable and available to stream through the system. By the end of the course, students can expect to develop a full portfolio project under constructive peer review, and receive 6 to 8 months of guidance in evaluating job offers and negotiating terms before job acceptance.

Courses

AR/VR and Game Development Bootcamps

Cost: $2,997
Duration: 16 weeks
Locations: Online
Course Description:

This course will guide you from the ground up in AR/VR and Game Development. Unlike our Game Artist Bootcamps, there is no prerequisite into enrolling. However, we do require the full commitment and passion.

The VR development bootcamp teaches students how to use Unity and C# programming to build movement, interaction, UIs, and avatars. At the end of the 16 weeks, students should expect deep knowledge of Unity and C# programming to build movement, interaction, UIs, and avatars. Each Bootcamp graduate is provided with access to job readiness training, alumni network, connections to employers and opportunities to hone new skills.

Subjects:
AR/VR

Game Artist Bootcamp

Cost: $2,997
Duration: 16 weeks
Locations: Online
Course Description:

In this online program, students don’t won't have to hunt for information -Ryan Kingslien will guide students through hours of lessons and training from over a dozen different and amazing artists.

During the Bootcamp, you will use the same software and workflow pipeline that AAA game studios use to create your game assets, and should expect to commit 20-30 hours per week towards the Bootcamp.

The class will meet twice a week with other students, Mentors, and Game Art Institute Founder Ryan Kingslien to review new assignments and receive new assessments.

All Bootcamp students will have access to tutorials and lessons from our amazing instructors, including Adam Skutt, Jarad Vincent, Shawnell Priester, Melissa Altobello, Mike Defeo, Brett Briley, Jason Martin, Hossein Diba, Eric Wilson, Steve Lord, Josh Herman, and Melissa Mazzocco. By the end of this course, students can expect to be proficient in skills needed as professional game artists and will have a portfolio to upload to ArtStation

The courses aim to teach students everything from modularity to texturing to lighting and rendering, and students learn to create game art while mastering pipeline and best practices. During the bootcamps, students actively participate in bi-weekly sessions with cohorts and mentors as they progress through milestones of the 3D artist program. By the end of the course, students can expect to develop a full portfolio project under constructive peer review, and receive 6 to 8 months of guidance in evaluating job offers and negotiating terms before job acceptance.

Subjects:
Game Design

Vertex School Reviews

Average Ratings (All Programs)

Vertex School logo

4.71/5 (24 reviews)

Anamika
Graduated: 2017

10/12/2019

Course
AR/VR and Game Development Bootcamps

Overall

Curriculum

Job Support

"Beneficial for getting started"

Can cover advanced topics. Which will be helpful. Overall experience is good. The curriculum was well designed. .

Anisah Syed
3D Artist | Graduated: 2016

12/31/2018

Course
Game Artist Bootcamp

Overall

Curriculum

Job Support

"This course gave me everything I wanted in my life and more"

I always wanted to be a character artist for a game company and have been saying this since I was in the 7th grade (in the 90s, dating myself there). The program I attended for my master's study was good but wasn't driven toward video game development,... Read More

This course encouraged us to blend aesthetics with the technology. It was great that Jared (I forget his last name, sorry!) from Epic Games to teach us the technical aspects for designing our characters. We learned how to utilize industry standards such as ZBrush, Marvelous Designer, Substance Painter and then render our project in Marmoset Toolbag. I must point out, Ryan was also heavy into using ZBrush, and his approach was different than Jared's where he really wanted to push the anatomy of the character and promote aesthetically pleasing forms. The marriage of appealing art backed with technical skills pushed my work into a realm I could only imagine prior to taking this bootcamp.

After the bootcamp, I had to figure out how to get a job (I come from an early iteration of the bootcamp and job support happened after I found one). My work was good enough for representatives of companies I applied at to actually contact me and set up interviews and art tests. My break didn't come until almost a year later, however, when I applied to an indie game company called Sinful Monarchy. They saw that I had the skills and wanted to improve so they gave me a chance! A year later, I'm still with them developing the craziest, most photorealistic game I've ever encountered. My home is in the Character Dev department, but I have floated between Texture and Rig/Anim teams. These people are SUPER detailed oriented, and you need to know your stuff, but at the same time, we are constantly learning from each other and pushing each other on how to do better. I even had the opportunity to teach some of my colleagues what I know, from giving tips to actually authoring pipelines for certain assets.

Was it expensive? Yes. Does it cost less than tuition? Hell yes!
Couldn't have done this without you Ryan!

Josh Wallace
Graduated: 2018

10/30/2018

Course
Game Artist Bootcamp

Overall

Curriculum

Job Support

"GAI Helped Me Be a Better Artist"

Before I joined the Character Artist Bootcamp in April 2018, I could barley finish projects and felt that I was getting nowhere in 3d.
But when I signed up for the bootcamp at GAI it all changed. I had two amazing mentors, Ryan Kingslien and Marcin Klicki,... Read More

Rachid Jatib
3D Character Artist | Graduated: 2018

10/29/2018

Course
Game Artist Bootcamp

Overall

Curriculum

Job Support

"Great place to grow as an Artist and a Person"

Game Art Institute is an amazing place, I was part of the April Character Art Bootcamp, my mentors and teachers were Ryan Kingslien and Marcin Klicki. The 1st assignment was to create a realistic prop to get me comfortable with substance painter and learn... Read More

Tips
In my opinion to get the best experience out of this class is to:
-reach out to people in the community
-help others if you know you can
-establish communications with your fellow boot camp students (you'll find that you have a lot in common and in a very short amount of time you will find yourself gaining a full classroom of friends that you want the best for them as well as they will do for you :D ! )
-make a schedule and stick to it!
-if you mess up or feel like you are not progressing reach out to your mentors
-give it your best, you owe it to yourself!

Julie Beliveau
3d Artist | Graduated: 2018

10/29/2018

Course
Game Artist Bootcamp

Overall

Curriculum

Job Support

"I'm still in it, but I'm here to win it and I've gone farther than I have before."

The bootcamp is one of the best decisions I've made in my life. I've come pretty far from where I used to be 2 months ago, and I feel like I keep going further.

Ryan, Susan, the team and especially my Mentor have all been super helpful with pushing me... Read More

What's even more astounding about the Game Art Institute is the community built around it. There are a lot of helpful, professional, and passionate individuals that share like mindsets, I think that is worth its weight in gold. There's also so many helpful tutorials and articles that get shared around and are apart of the Bootcamp itself.

If you do join, do the work, put in maximum effort, ASK A LOT OF QUESTIONS, thats how you will see results.

Anonymous
Technical Artist | Graduated: 2017

8/8/2018

Course
Game Artist Bootcamp

Overall

Curriculum

Job Support

"Great training, helped me keep my skills up to date"

Ryan Kingslien and crew are some of the most knowledgeable artist working in Zbrush today. Their expertise in other applications is equally amazing as well. What GAI does is put you in the saddle with industry experts to keep you on task and moving at... Read More

As a working technical artist who trains others, I always want to teach current workflows this Bootcamp should be on everyone's resume!

Joseph Aleman
3D Environment Artist | Graduated: 2018

8/1/2018

Course
Game Artist Bootcamp

Overall

Curriculum

Job Support

"GAI gave me the push I needed"

Before attending GAI, my 3d artwork was mediocre at best. The personal guidance I received helped push my abilities to a professional level. There are both technical and mental exercises that help you learn techniques in creating professional portfolio... Read More

From the very beginning, you will be challenged to create work that will be relevant to the company you'd like to work for. This school provided more for me in terms of real world experience then, 3 years in college.

samantha(sjamke) gerber
Graduated: 2018

7/31/2018

Course
Game Artist Bootcamp

Overall

Curriculum

Job Support

"A beacon of light in Game art Education"

First of all to make myself a bit more clear about my situation..I am new with everything 3d/game creation related.I attended University for this exact subject and I felt even more confused and hopeless after i completed it(and poor)!Then I found GAI!!I... Read More

Chris Baxter
Digital Artist | Graduated: 2018

7/30/2018

Course
Game Artist Bootcamp

Overall

Curriculum

Job Support

"A powerful investment"

Cliff notes version: Absolutely worth the time and money if you're serious about getting a career in the creative industry or growing as an artist.

Foot notes version: I've been following Ryan Kingslien and taking part in a number of online classes he's... Read More

On top of the skills you gain Ryan also provides insight into an area too often overlooked for developing artist: the mindset of a creative person. This is the kind of information I wish I had available to me when I was just starting out. I know I'm not alone in going through the years of self-doubt and deprecation, most of which could have been avoided or reduced had Ryan been around sharing his insights. At the very least find and watch his video on YouTube expanding on the "valley of the suck."

My first Game Art Institute class is the VR Bootcamp taught by Eddie Christian. Eddie is an amazing teacher, who on top of being a wealth of knowledge about VR is constantly innovating with the Occulus Rift. Learning from him and taking part in his class is a chance to get in on the ground floor of something that will be huge. I can't recommend it enough. So in the end if you really want to boost your skills or dive into a subject matter that is as rewarding as it is intense the Game Art Institute is well worth the investment.

Isaac Rivera Gómez
Graduated: 2018

7/30/2018

Course
Game Artist Bootcamp

Overall

Curriculum

Job Support

"A course that is worth to take"

I took the environment artist bootcamp and it was worth it, having both Ryan Kingslien and Shawnell Priester as mentors was great on several terms:
On real feedback on what was right and what was wrong and how to improve, on learning different techniques... Read More

Right now, learning substance and marvelous designer has a lot more value than before, also, substance has become an industry texturing software standard.

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