Kick off your XR career. Create a VR/AR portfolio hand in hand with industry professionals.
The World has witnessed 3 major technological breakthroughs with the invention of computers, internet and mobile.. Now it is time for the fourth.
Are you ready to become one of the first creators of the fourth wave?
We entered a new era that will redefine how we access data, how we work and how we collaborate. We have seen “e-” version of everything, mobile version of everything and now it is time to see the VR/AR version of everything. We are looking for developers who would like to become the creators of VR/AR.
The program will teach everything you need to create intuitive content and develop immersive applications on VR/AR medium. The Curriculum has been designed with one focus in mind – giving our students the best expertise to work for major industry players. If you’re an artist, designer or architect who’s interested in how you can expand your creative skills, or even a computer programmer looking to work in creative applications on a new exciting medium, you will find this course extremely useful. From day one, our industry experienced instructors will help you focus on creating a diverse industry portfolio collaborating with other disciplines.
Throughout the course, you will learn all the core features of Unity development, how to deploy your apps on VR/AR platforms, fundamentals of all common AR SDKs like ARkit, ARcore and Vuforia as well as plugins APIs widely used by the industry.
Who is it for?
-Prerequisite: Basic coding knowledge
-Web and Mobile app developers
-Software Developers and IT Experts
-Filmmakers and Journalists
-Develop your personal project based on the industry leading real time engine Unity 3D
-Practice agile and iterative development methods in your team. Implement user experience testing principles to iterate.
-Get ready for a real XR production pipeline
-Work with the latest XR industry tools and platforms
-Improve your coding skills by developing APis, scripts, physics, and interaction around the Unity ecosystem
-Understand aesthetics, the language of 3D artists and asset creation
-Gain a hacker mindset to be prepared for a rapidly changing industry
-Export your final project to multiple platforms
In the fulltime bootcamp: 40 hours a week are spent in the classroom together with our mentors and trainers.
In the part time bootcamp: 14 hours a week of in classroom training is required. Saturday: 8 hours, Tuesday and Thursday 3 hours each.
UI Design, AR/VR, Unity, UX Design, Virtual Reality